Simplicity Rules

It is interesting to look at simplicity from the developer side of the equation for a change. Martin Fowler has kicked over a hornet’s nest with his thoughts on the humane interface . This has a lot of very smart , and very pragmatic developers talking about simplicity in objects, methods and behaviours.

Good software thinks of the users first and makes life easy for them. Humane interfaces follow that principle.

This is why frameworks like Ruby on Rails , Django , and TurboGears work so well. They do a lot of the work so that I don’t have to. This is a great discussion that will only benefit developers on other platforms as this meme gets incorporated.

Albert thinks “simplicity is the new black”. Building products that making sense takes a lot of work and forethought. Don Norman writes about Google’s perceived simplicity (as I’ve noted in the past perception is everything ). Simplicity is hard. CEOs like Albert , Alec , Steve must work to make sure their teams, their processes and products are simple. To help do that here are John Maeda’s Laws of Simplicity :

  1. A complex system of many functions can be simplified by carefully grouping related functions.
  2. The positive emotional response derived from a simplicity experience has less to do with utility, and more to do with saving time.
  3. When the richness of an experience is increased in a manner that facilitates the perception of the overall intent, by all means don’t skimp. Add more!
  4. The more you know about something beforehand, the simpler it will ultimately be perceived.
  5. A material’s failure to comply to a specific application provides indication that its more natural usage lies elsewhere.
  6. In order to “feel,” you gotta have noise. Too much noise, and all you’ve got is noise.
  7. The more care, attention, and effort applied to that which is less, the more it shall be perceived as more than it really is.
  8. Recognize not only the absolute laws of the physical universe as important constraints, but also the artificial laws as of equal importance when striving for simplicity.
  9. Simplification most commonly occurs through conscious reduction; the more uncommon form involves subconscious compression.
  10. Less breeds less; more breeds more. Equilibrium is found at many points between less and more, but never nearest the extrema.
  11. Simplicity is about subtracting the obvious, while adding the meaningful.

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4 thoughts on “Simplicity Rules”

  1. <p>I wasn't thinking about it from a software angle, but I've been thinking about simplicity too:</p> <p><br />
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    It's simple, really.</p>

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